Preview: In-house benchmarks XeSS in Shadow of Tomb Raider
Intel CEO Pat Gelsinger has announced ARC 770 limited edition with an October 12 launch date and an aggressive $329 price tag. On the same day, Shadows of Tomb Raider got a XeSS update. The XeSS stands for Xe Super sampling, similar to Nvidia’s Deep-Learning Supersampling DLSS and AMD’s FSR.
The general idea behind the technology is to use AI-assisted training and algorithms to score higher frame rates on the same hardware.
Imagine my happiness when I realized I had the game installed on the Intel reference design notebook powered by A370M graphics.
Alchemist A370M mobile GPU comes with 8 Xe cores, 8 Ray Tracing units, and 4GB of GDDR6 memory with a 64-bit bus. Another lucky break was that just two days ago; I decided to give Shadow of Tomb Raider a spin on a few resolutions and show that even at 1600×1200, the game ended relatively playable.
The graphics heart of the notebook is ARC A370M runs at a 1550 MHz core clock and graphics power of 35 to 50W.
From 51 to 91 FPS
Before installing the game patch, I got 51 FPS on 1600×1200 with TAA aliasing.
We considered the score still playable, especially since this is a relatively thin 16-inch notebook powered by a 12 Gen Alder Lake mobile 12700H 45w TDP CPU with 32 GB RAM.
Imagine our surprise when we ran the same benchmark on the same 22.214.171.12477 driver, and XeSS enabled, scored 91 FPS. This was a performance jump of a whopping 78 percent. In Balanced XeSS mode, we scored 84 FPS, Quality 62 FPS, and ultra-Quality 55 FPS.
Our friends at Intel have reminded us about the new driver 126.96.36.19930 driver that should result in a better score. In the Performance setting, the score dipped to 82 FPS; the balanced mode stayed similar to 82 FPS compared to the old driver.
Quality XeSS is the one you want to have enabled, the score increased from 62 to 77 FPS, and in Ultra Quality, the score jumped from 55 FPS to 67 FPS. Even with Ultra Quality XeSS, one would gain 31 percent more frames at the same 1600×1200 as the game without XeSS.
Great performance increase and better looking
I am sure there will be skilled colleagues who would want to take a loop and analyze the frames and the quality of the setting, but due to time constraints. In this piece, we pulled some data on a single resolution and two different drivers with a promise to look at the performance on other resolutions as soon as we find the time.